//
//
//

#ifndef CGAMEINSTANCE_H
#define CGAMEINSTANCE_H

#include <vector>
// 
// #pragma comment ("lib", "../irrNetLite/lib/irrNetLite.lib");
// 
// #include "../irrNetLite/include/irrNet.h"
// #include "../irrNetLite/include/INetManager.h"
// #include "../irrNetLite/include/SPacket.h"


#include "CServerAvatar.h"



class CGameInstance// : public	irr::net::INetCallback
{
public:
	//CGameInstance();

	//virtual	void	handlePacket(SInPacket& packet);
protected:
private:
	friend	class	CActionServer;

	int	m_iInstanceCode;
	
	std::vector<CServerAvatar>	m_vAvatars;

	int	m_iTableID;

	int	m_iTime;

	bool	m_bInGame;
};

#endif

